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The Last of Us by Neil Druckmann
The Last of Us by Neil Druckmann












The Last of Us by Neil Druckmann

Hollywood has tried to turn video game IP into Marvel- and DC-magnitude cash cows for years with few successes. There’s a lot riding on The Last of Us, and not just for HBO as it attempts to launch a fresh franchise series under new, bottom-line focused owners. “That was really special,” says Druckmann. “They got to see their work realized, I think, to such a beautiful degree, and they were moved to tears.” One animator emailed Druckmann after the screening, ecstatic that two scenes she’d worked on for the video game had been recreated, shot-for-shot, in the TV show. “I got to see it with hundreds of my colleagues, many of whom worked on the game for many, many years,” Druckmann tells VF a few days later. But first, Druckmann needed to screen the show to another important group of constituents, the employees of Naughty Dog, the video game studio behind The Last of Us and its sequel. Now, finally, he was preparing to attend the glitzy premiere for the nine-episode HBO television adaptation he cocreated with Chernobyl’s Craig Mazin.

The Last of Us by Neil Druckmann The Last of Us by Neil Druckmann

The cocreator of the beloved postapocalyptic video game The Last of Us had spent about a decade trying to adapt his story of an unlikely duo who band together to survive a harrowing trek across America. Monday was an important day for Neil Druckmann.














The Last of Us by Neil Druckmann